

The final version of the map editor will look almost exactly like this, as I want to carry on the legacy of Game Dragon's amazing X Engine, which unfortunately died out:Īnimation editor (create, adjust, import/export) (haven't prettified it yet):Ĭlosed beta testing begins in January. This is the result of 10 days of work, though since then I've fixed some small inconsistencies, and yes, I've completely fixed all slowdown: Here's a video from Monday, it will do this more justice than hundreds of screenshots ever could. Share creations online via 1 file or download other people's creations and install in seconds.(low-priority) (Estimated completion date: November/December 2017) Simple Mega Man X-style music composer, ala Mario Paint Composer.Record your runs with a demo system, and upload them for all to view.TAS-mode, play the game frame-by-frame and with save-states.(Estimated completion date: September 2017) Example levels with custom scripted enemies, a boss, and a weapon.Create cutscenes and pre-boss dialogue custom for each character.Pre-made set of enemies, bosses, weapons, songs, and tilesets to choose from.

Script objects/enemies/bosses/weapons/armor in Lua with full documentation.storing tiles as binary data, for extremely advanced users. Alternative, fast-running, small-size engine favoring pure accuracy e.g.Full SPC emulation for music and sound.Feature-rich, beautiful, and customizable level editor.Play as X or Zero (in all his Z-Saber glory).Pixel-perfect 16-bit Mega Man X engine.The project is aimed to be released in at least a very presentable state by Mega Man's 30th anniversary in December 2017, and the very early public beta is scheduled to be released some time in Summer 2017. Once this project is complete I plan on releasing a huge data dump with every little thing I learned making the engine. Right now, the game's physics are using the exact values from the ROM. I am doing very extensive research into the inner workings of the Mega Man X games to achieve a high level of accuracy. The end goal is to create a very customizable, easy-to-use yet advanced Mega Man X engine that is more faithful than anything seen thus far, including the Mega Man X Corrupted engine and Game Dragon's dead X Engine. It's a toolset to make your own Mega Man X adventures, you can make a standalone fan game out of this or you can upload and play levels online, endlessly, like it's Mega Man X Maker. Mega Man X++ is an open-source Mega Man X engine & game currently being developed in LÖVE and C++ by omegapixel (me).
